using UnityEngine;
using Verse;

namespace RimWorld;

public class CompProperties_RadialPulse : CompProperties
{
	public int ticksBetweenPulses = 300;

	public int ticksPerPulse = 60;

	public Color color;

	public float radius;

	public CompProperties_RadialPulse()
	{
		compClass = typeof(CompRadialPulse);
	}
}
